Viper Phase 1 New Version is the only Seibu game that has something vaguely resembling internal autofire. Can we please not have this discussion ten years after the fact? Pretty much every old game benefits from autofire in a huge way, this is really old news. At the same time, autofire isn't 'cheating'. Viper Phase 1’s story is a nice change of pace. Most “Empire vs Rebellion” stories use the empire as the antagonists. Viper Phase 1 turns this on its head and makes the rebellion violent and evil with the empire as orderly and with a goal of exploration and peace in mind.
This article needs additional citations for. Unsourced material may be challenged and removed.Find sources: – ( September 2018) Viper Phase 1(US)Tuning Electronic (DE)SeriesReleaseMay 1995 (Old Version)August 1995 (New Version)Mode(s)1-2 player simultaneousUprightDisplay, 240 x 320 pixels (Vertical), 6144 colorsViper Phase 1 ( バイパーフェイズ1, Baipā Feizu Wan) is a 1995. It is a spin-off in the series set in space.Viper Phase 1 runs on the Seibu SPI System hardware. The game software is stored on ROM daughterboards that are interchangeable on one SPI board. ROM daughterboards and Seibu SPI main boards are region-specific.
For example, the Japanese daughterboards are not compatible with the European motherboard and vice versa. Contents.Story By the year 2050, mankind begins the colonization of multiple solar systems in search for habitable planets. However, while the colonists establish original cultures and scientific studies, many of them begin feuding with each other and battles break out among them and the Earth. One rebel faction in particular rises to great power and makes Earth their primary target. Earth's response is Operation Viper Phase 1: to combat the rebels using advanced space fighters built from downed enemy ships.Gameplay The game is set in. Players pilot the Judge Spear, an advanced space fighter, through eight of enemy space fleets.
Enemies include small space fighters, space cruisers, space frigates, and entire space installations.Gameplay is similar to the. A bonus is assessed at the end of each stage taking into account the number of medals collected, the number of enemies destroyed, the number of bombs in stock, and the total kill percentage.
At the end of the game, a grand tally is assessed. Factors taken into account are the number of continues used and the number of lives lost.Differences in the new version A new version of Viper Phase 1 was released with gameplay changes. The new version is known as Viper Phase 1: USA in the. The known differences between the versions:. Secondary Weapons Systems: The original version of Viper Phase 1 has an exhaustible secondary weapon system.
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The amount of ammunition remaining in a secondary weapon is indicated by a meter on the screen. All secondary weapons in the original version are fully powered up, and are more devastating than in the new version, which gives the secondary weapons levels of power in lieu of unlimited ammunition and reduced firepower. Bomb Deploy Times: The new version speeds up the deploy time of the bomb, which becomes the standard for when the ship appears in the series. Medals: In the new version, medals stop shimmering for a brief moment, during which their point values are higher than usual. This feature is also present in.
Additionally, the egg-shaped medal carrier pods appear much more frequently in the new version.Powerups There are 6 types of powerups in Viper Phase 1. They are released by destroying certain enemies. Players start with a primary vulcan cannon on each new life. P (Power Up) - Original version: Powers up the main vulcan gun only. New version: Powers up the vulcan (if the player is without secondary weapons) and the active secondary weapons (up to four levels).
B (Bomb) - Adds one extra bomb. Players can carry up to seven bombs in stock. Extraneous pickups of the bomb icon awards the player 1,000 bonus points.
L (Laser) - This weapon is similar to the blue laser weapon in the original Raiden series. The weapon has no defensive spread. However, the laser is the most damaging secondary weapon available. It can make short work of large enemies and bosses.
Ship's weapon module flashes blue. M (Burst Missile) - Cruise missiles that are fired in a burst pattern. When the missiles hit their mark, the resulting explosion deals overlapping secondary damage.
Ship's weapon module flashes yellow. N (Napalm Missile) - Upon impact with an enemy target, this secondary weapon releases green napalm explosions in various directions. These explosions deal overlapping secondary damage. When fully powered-up, the cluster of explosions cover a substantial part of the screen, and may obscure enemy firepower.
This weapon was included in the Raiden Fighters series as a cameo along with the ship (later named Judge Spear). Ship's module flashes green. W (Wide Vulcan) - Grants the player a secondary widespread vulcan cannon. The spread of this weapon is useful in destroying enemies in many locations at once. The firepower, however, is the weakest of the four secondary weapons.
Using this weapon at point-blank range on one enemy can deal moderate damage. Ship's module flashes red.Music The soundtrack of Viper Phase 1 was composed by Go Sato. Its style is vastly different from the original Raiden series, incorporating many synthesized instruments. The soundtrack was released in 2005 as part of a superplay DVD set showing expert players playing through the game.The official track listing:. 01 Title. 02 'Go Straight Ahead!!'
(Stage 1 - ). 03 'Outer Space' (Stage 2 - Space Fleet 1). 04 'Mission Striker' (Stage 3 - Refueling Base). 05 'Forcing Breakthrough' (Stage 4 - Storage Facility).
06 'Invisible Enemy' (Stage 5 - ). 07 'Counteroffensive' (Stage 6 - Space Fleet 2).
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08 'Unknown Threat' (Stage 7 - ). 09 'Destiny' (Stage 8 - Missile Silo). 10 'Fear of Approaching' (Boss Theme). 11 Stage Clear.
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12 RankingThe soundtrack is available as an in the Japanese-only release of for the. When unlocked, players have the option of changing the default Raiden DX soundtrack to implement music from Viper Phase 1.Reception A critic for praised the game's beautiful visuals and increasing level of difficulty, but added that 'like all shooters, unless your hand-eye coordination is really solid, the fun will pass you right by.' He gave it three out of five stars. References.